Manual of Quickness of Action. This silver implement covered in bells can be used as a spellcasting focus for druids or warlocks. If an item requires an action to activate, that . My character has the lowest Hit Points in our party, who are all level 10 (I mean he is even lower than the Artificer of the party I am a Fighter)(My CON is 15) so I was wondering if there was any magic items that increase max Hit Points. They can be used in many ways as weapons, as tools, even as a teleporting vehicle. You can consume the magic of this manual to increase your Constitution score by 2. However, to unlock this potential to the fullest, players need access to magic assistance. It also gives you advantage on ability checks and saving throws to avoid and end the grappled condition on yourself. What spells are available to heal characters, increase their max HP, or grant temporary HP? Drinking this potion puts you under the effects of the Clairvoyance spell. This is especially awesome when you are already invisible to creatures in the dark. One of the greatest AC boosts for a druid. While this looks like a bag of holding, its actually the mouth of an extra dimensional creature that eats most organic matter put into it. Intelligence bolsters book smarts, and Wisdom represents street smarts. These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. This tattoo gives you 120-feet darkvision and advantage on stealth checks. A small pill that, when swallowed, allows you to ignore the effects of swimming at depths greater than 100 feet. This cursed armor gives you resistance to one damage type while giving you vulnerability to two others from slashing, piercing, or bludgeoning. Magic Weapons, Armor, and Shields (rarity varies) In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. A warlock spellcasting focus that allows them to cast more spells then they could normally. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. This +3 warhammer belongs to Purphoros, god of the forge on the plane of Theros. Secondly, you can attempt to stun an enemy on a hit. This wand can be used to cast Hold Person or Hold Monster. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. You can spend a minute swapping out a prepared spell for a divination spell in the book. However, it is a cursed weapon that flies and stabs you in the back if you roll a 1 on an attack roll with it. This allows someone with a Mark of Storm to control the elemental inside of an airship. This amulet protects undead from effects that would turn them. This wand only has two charges and casts either a green Fireball or a blue Lightning Bolt at random. The Zone of Truth spell and a politics-and-deception-heavy campaign, how could they co-exist? Site Maintenance- Friday, January 20, 2023 02:00 UTC (Thursday Jan 19 9PM Would it break the game to have a Constitution-based spellcaster? This wand can be used to cast Lightning Bolt. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. Giving them too much can dilute this and create imbalance. This armor turns any critical hit against you into a regular hit. Supposing youre level 11, you have 3 spell slots cast as 5th-level spells. Very useful for creating toolkits. Rarity is a property of all magic items, and its used to determine both how powerful it is and roughly at which level a DM should be awarding them. Once a week, you can use this horn to summon 3d4+4 warrior spirits that look like minotaurs to fight alongside you. Additionally, if you are ever forced to move, you can reduce the distance by 10 feet. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. These gloves, which are invisible while worn, give you a +5 to sleight of hand checks and a +5 to dexterity checks used to pick locks. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. This circlet can be used to cast an extra accurate Scorching Ray once a day. It has many properties but most notably can be used to summon hundreds of undead to its wielders service. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. These goggles give you 60 feet of darkvision. Armor made of mithral does not impose disadvantage on stealth checks. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. This ring gives you resistance to a damage type. You cannot get rid of this stone without removing the curse. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. Every warrior wants a sword that can burst into flames. A 50-foot rope that can always be reassembled if its parts are put back together. Not exactly easy to get your hands on though. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. You can pull off gems to cast spells, but once there are no more of a specific gem on the helm, you stop receiving the benefit associated with it. This belt bestows several dwarven benefits upon the wearer, such as improved constitution, healthy beard growth, and poison resistance. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. Gish. This book has an affinity for enchantment magic. It can also be used to cast many spells. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. A fey or spellcaster can use these scissors to detach a humanoid from its shadow. This conch can be used to cast the Teleport spell. This functions as a Mace of Disruption. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. This hammer increases your Strength score by 4 and has charges that can be expended to throw the hammer and create a massive thunderclap on a hit. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. This staff can be used to cast Burning Hands, Fireball, or Wall of Fire. This cloak gives you several spider-like features, such as resistance to poison damage and a climbing speed that allows you to walk on vertical surfaces and upside-down on ceilings. This weapon also gives you advantage on initiative rolls. This ring renders you immune to effects that would reduce your speed, paralyze, or restrain you. Those who play Tempest Domain clerics want to do damage. This shield gives an additional +2 bonus to AC on top of the normal +2 bonus a shield would offer. A cloak that can billow dramatically at your command. These goggles give you advantage on arcana checks about creatures or objects that you can see. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. This rod has the ability to become completely immovable, even when defying gravity. In addition, it allows you to cast any one bard or sorcerer spell without a spell slot each day. This Yklwa gives you a +1 to attack and damage rolls made with it. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. This spell can be thrown to dispel any active spell up to 5th level. The haversack has three interdimensional spaces for storing a great amount of objects. Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. Your eyes glow red while wearing this helm. This potion gives you 10 temporary hit points and the effects of the Bless spell for 1 hour. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. This potion allows you to regain 10d4+20 hit points. This +1 shield can push creatures back incredibly far and even knock them prone. This additional benefit makes it a much better option than the Insignia of Claws. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. You can even use this to polymorph into a bat. You can use a bonus action to create an illusory effect both on this clothing and one that rises off of it, such as ruffling grass and floating butterflies. You can hide a tool kit inside this that can only be found on a DC20 investigation check. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. This armor gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. Pulling a tooth from the bag conjures up several creatures and has one of many random effects. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. With these boots, you can reliably get into melee range. This knife can imprison up to five souls in it. It also can be used to cast Speak with Animals, Speak with Dead, and Speak with Plants. This +3 battleaxe deals an extra 2d8 necrotic damage when you roll a 20 on an attack roll. It can also be used to teleport to a specific location locked into its memory. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Lets take a look. This +3 vorpal sword is a sentient blade that seeks to destroy evil dragons. This comes in a +1, +2, and +3 variety. It has no effect on you if your Constitution is already 19 or higher without it. Most paladins opt for the sword-and-board approach, so having a magical shield is a great boon. Is there anything that can bypass temporary hit points? This lyre can be used to cast Animal Friendship, Charm Person, Enthrall, or Suggestion once a day. Whats more terrifying than a Gloom Stalker? Deals extra damage when casting spells of the woods specified damage type. Whatever you want to explore in 5Eslaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousingit's all here. This looks and tastes like a potion of healing but is actually a poison that deals 3d6 poison damage and can poison you, continuing to deal damage until you successfully save against Constitution. Defending against ranged attacks is important, and these gloves allow you to catch incoming projectiles and reduce the damage done to you. This crystal sphere is both a spellcasting focus and spellbook for wizards with a number of spells psychically encoded in it when you first receive it. This shard can be used as a spellcasting focus for a sorcerer. This is another name for an Efficient Quiver. As you have 15 that would be 2 extra hp per level. For a monk, that is an incredible boon as you already have an increased speed and can dash as a bonus action, letting you fly to anywhere you need on the battlefield. This armor provides a +2 bonus to AC and gives your resistance to poison damage. You can use this mirror to see the history of a specific object or creature. Not only are the items valuable, but they also can be advantageous in Dungeons & Dragons (DM) campaigns against specific creatures. You can use this wand to cast Magic Missile. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. A potion that can remove the curse of lycanthropy. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. It also increases the number of spells you can prepare in a day and gives you advantage on saving throws against spells and other magical effects. Paladins already have a great AC. This gem can be used to ignore the material components of spells. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. The target can be a creature, an object, or a point in space. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. While wearing this ring you regain 1d6 hit points every 10 minutes. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. An emerald pen requires no ink to write. A rogue with a Cloak of Displacement might give the DM a headache. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. This mace deals an additional 2d6 radiant damage to fiends and undead, and if damage done by the weapon reduces them to 25 hit points or fewer, they make a Wisdom saving throw to not be outright destroyed. When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. It also increases the save DC of the Turn Undead or Turn the Unholy features. In the hands of a mind flayer or one of its thralls, this is a magic weapon that deals an extra 2d6 psychic damage on a hit. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. This beetle-shaped medallion gives you advantage on saving throws against spells. Any weapon that gives you a +1 on attack and damage rolls. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. This magic item comes from GGtR. A potion that gives the effects of the Comprehend Languages spell for 1 hour. Incense of Meditation. This staff provides a +1 bonus to spell attack rolls and deals an extra 3d6 radiant damage when you score a critical hit on a spell attack. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. Speak with animals. This cloak lets you cast Dimension Door once per day. It can also be used as a compass or to shed bright light. You can change this armor to look like any set of clothes. As long as you Wild Shape into something with fingers, you should be able to benefit from it. A powerful harness that allows you to use your spell slots to cast spells that you do not know or have prepared. Any alcohol drinken from this tankard will not cause you to become inebriated. Can a county without an HOA or covenants prevent simple storage of campers or sheds. This sentient orb curses humanoids who touch it, knocking them unconscious and giving them terrifying visions. The many gems on this helm provide a variety of benefits. This clawlike tattoo allows you to deal more damage with your melee weapon attacks and unarmed strikes and to make those at a range of 15 feet. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. This device can be used to slow down time, giving you or another creature an extra action in a turn. This +1 armor grants resistance to dragons breath weapons. It can also be used to locate aberrations. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. This +1 mace becomes a +3 mace when used against constructs. If it is full, you can use it to activate an ability that immediately kills a creature you attack that has 75 or fewer hit points. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. If you cast a cantrip while wearing these bracers, you can use a bonus action to cast it a second time. Check it out here. Iron Bands of Binding. This +1 axe or sword deals an extra 2d6 to giants and has a chance of knocking them prone. This machine, which was once the command console of a planar craft, has hundreds of effects, both beneficial and detrimental, that can be activated by interacting with its console of gems. While this is a potent item, the 5e approach completely eliminates the stat boosting arms race of 3e. Roll d100 and consult the following table to discover what happens. This sentient whip can be used to poison creatures, blinding them, paralyzing them, or even turning them into stone. This spear desires only to draw blood and pushes its user to solve every problem with violence. rev2023.1.18.43170. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. The second ability grants a creature you summon advantage on all of their attack rolls for 1 minute. So long as both rings are worn, damage is split between the two wearers evenly, however, so are any effects that would heal a wearer. It can also be used to turn enchantment spells back toward their casters. Additionally, you can use it to blind flying creatures as a reaction when they make an attack against you. If reduced to 0, you get to keep whatever was whizzing toward you. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. This longsword deals an extra 1d10 poison damage. Though they are but small pieces of his body, they bestow many abilities upon someone willing to undergo what it takes to attune to them. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. Additionally, when you attempt to load it with no ammo, it creates a piece of magical ammunition. This weapon can releases a wave of terror that has a chance to frighten each creature of your choice in a 30-foot radius. Of course the constitution saving throw is a type of saving throw. This stone can be used to undo an action. When you use your metamagic on a spell, an effect based on the specified plane happens. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. Amulet of Proof Against Detection and Location. Many varieties of these powerful stones exist. When this weapon kills a humanoid, their soul is sent to the River Styx to be reborn as a lemure devil. When you throw the statue at the ground, it becomes a living version of whatever beast was depicted. You can use this wand to sense the location of hostile creatures. Any creature that touches this vessel gains the benefits of a short rest but starts to hear telepathic whispers convincing them to open it. These signets allow you to cast a spell associated with the respective guild of Ravnica. A magical prosthetic limb that cant be removed against your will. This ammunition has a chance of knocking its target prone. You can also create writing that is invisible to everyone other than you and one named creature. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. It was lost in a time of war when many factions vied for the power and status it bestowed. The Message spell can be sent from one sending stone to its pair and vice versa once a day. The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. The ring of free action is a rare quality magic item that comes with impressive passive benefits. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. This dagger gives you 30-feet blindsight. It can be used to move great amounts of matter, power magical items, and control the weather of a 50 mile radius. This can be used as both a spellbook and spellcasting focus for a wizard. This means that the bonus carries over to your Wild Shape form. Barbarians already have high mobility. You can use this medallion to cast Detect Thoughts. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. It can be used to determine if aberrations, celestials, constructs, elementals, fey, fiends, or undead are nearby. A magical earring with charges that can be used to cast the Message spell. This shield gives you advantage on initiative rolls and perception checks. The aboleth Golorr knows the location of Lord Neverembers secret vault, and you can obtain that knowledge by casting Legend Lore on the stone. Would Marx consider salary workers to be members of the proleteriat? Most games of D&D never reach this level, so its important to look for strong items for every tier. This boomerang provides a +1 to attack and damage rolls made with it. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. While wearing this cloak, enemies have disadvantage on attack rolls made against you. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. Horn of the Tritons. This doll says a series of sayings that you teach it whenever certain stimuli are met. By Cole Kennedy . Could you observe air-drag on an ISS spacewalk? While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. The rod can store a total of 50 levels of energy over its lifetime. It has many powers spread between its pages and can be used to cast a number of powerful spells. This device allows you to manipulate space, either by phasing out of the material plane or folding space so that a distant location is only 5 feet away for you. The ythryn mythallar is a powerful object that draws on the magic of the Weave. This is a +1 greatsword that works as a +3 greatsword when fighting against a thesselhydra. These arrows are designed to slay a specific creature. In addition, it allows you to cast any one bard or cleric spell without a spell slot each day. You said your CON is presently 15, so this would ultimately be +2 HP per level. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. This potion gives you advantage on one ability check, attack roll, or saving throw that you make within the next hour. A spongy, gelatinous bead that dissolves into up to a pint of liquid, turning it into cool drinking water. This type gives you a +1 to damage when you cast a spell that deals force damage. Otherwise, the writer chooses whether it is visible or not to everyone else. This watch can be used to pack up or unpack the Witchlight Carnival. You can consume the magic of this manual to increase your Charisma score by 2. This dust can be sprinkled on a dead humanoid to cast Reincarnate on its soul if it is willing. While wearing this cloak, enemies have disadvantage on attack rolls against you. This wand can be used to cast Command or to frighten a large group of creatures. It is a +2 warhammer that deals radiant damage instead of bludgeoning and deals an extra 1d8 damage to undead.
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