Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Neural overload is a silent stealth kill on a stealth character. to fix the link. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. All rights reserved. See Stealth Mode for details on stealth mechanics. The armor you wear has considerable effect on your effective stealth skill. Underrail builds. Normal Topic Ninja Tabis are great for Stealth and will save you a ton of skill points. No psi. other skils are throwing, traps, biology, mechanics, electronics and tailoring. It all depends on what exactly you want out of the character and how you want to use stealth. Privacy Policy. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. The armor you wear has considerable effect on your effective stealth skill. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). For more information, please see our Hmm, I've never went so heavy on traps before.. Cut Throat lets you delete one opponent from combat straight away. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. Need help with a balanced shotgun build. Thanks. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. And it has max investment in stealth. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. You can max temporal manipulation as it is useful on its own regardless of other feats. Also affects numerous aspects of stealth combat. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Can you provide me with the best stats and skills for stealth? Stealthy trapper/crossbow build w extra's. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Some merchants sell the needed ingredients. 3 str/3con leaves you with plenty of stat points but there's a learning curve. :D I'm at Core City rn for the first time!! Then toss down Cave Ear poison caltrops and crawler poison caltrops. Very interesting build for sure. Where can I find that blueprint? It can expand all vendor inventories with Mercantile checks. requirement, but the optimal range you wanna stay at is much higher. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Hello! Lot of critisim here without you putting a build out yourself. Persuasion and Intimidation are both massively overcapped. The Stealth skill is used for sneaking around undetected. Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. You'll need those for your stealth skills. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. When a pipeworker asks you for a spare coin. All trademarks are property of their respective owners in the US and other countries. And it has max investment in stealth. Let me post my fav one to get going. Hi. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. :-). Huh? When a pipeworker asks you for a spare coin. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Leave just a 1 tile path around the outside for you to retreat. Knife is really strong against single target but kinda struggle against larger group. Thanks a lot bud. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. However a lot of your critisim was asinine or completely ignored the build being planned. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. For slower, harder hitting weapons I'd focus on crits. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. Create an account to follow your favorite communities and start taking part in conversations. Thought Control, Tranquility. Some other things: - I . Then start the fight. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. my tip is to ditch the snipers and go for crossbows. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. This page was last edited on 14 October 2017, at 08:06. I'm guessing traps work better with a stealth build over grenades? Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. The build can pass all Hacking and Lockpick checks in the game. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. No Psycho-temporal Acceleration or Future Orientation. PSI flash instant killing thunder and storm? Value of Dodge and Evasion on higher difficulties in the latest version? It is a THOUGHT CONTROL neural overload build. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Few questions about a stealth build - melee+crossbows specifically. Also affects numerous aspects of stealth combat. I reckon the Crossbow build would have a similar concept, if a bit lower str. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Here is my crossbow, traps, stealth build. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. I would call these flavor not optimal. Obviously having all is great, but in your opinion, which one is most and least important? Psi is a better Pat Fusty, change my mind. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. I think the linked build is patently bad. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. This would happen often enough to be useful. Valve Corporation. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. This build is not a full psi build. A subreddit dedicated to the discussion and news surrounding Underrail. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. HELP!!! Mental Subversion is not a particularly strong feat. Anyone have any solid builds? Press question mark to learn the rest of the keyboard shortcuts. I use them but never in such large amounts. I'll try to address this in the order that you wrote it. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. High mobility for a psi build.Thought Control has no ways of dealing wi. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. I haven't ever used a crossbow, but you need traps afaik. He beat the game on dominating , oddity xp. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Now the only thing you need to do is throw gas grenades. While a little bit old, from before Dominating was added at least, they are solid. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. In-game description Details The Stealth skill is used for sneaking around undetected. The high AP-cost of snipers mean that a missed shot is very costly for you. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. To successfully hide from someone, they need to keep out of their sight for a while. It is a 'busy' build. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Traps are your best friend. They absolutely melt to the bio damage enhanced by the Cave Ear poison. Casino Underrail - a .44 Hammerer build. Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. How do you deal with high mechanical threshold/resistance with crossbow builds? With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. Yeah, it's a complex but very rewarding system. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. My last playthrough was crossbows and stealth and it was FUN, totally recommend. That's going to be subjective. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. All rights reserved. Can spot and disarm all traps in the game and use all traps. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Focusing on increasing the strength of that ability. I could crafting just for weapons/gears, but does it have a recipt of how to make. I might try it out if xbow doesn't pan out for me. Underrail character build calculator & theorycrafting tool . This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Knife or range? Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Damage comes from Neural Overload. All rights reserved. Which crafting disciplines are most important? How viable of a combo is this to those that have tried it out? You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. - Donations! At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. . Qiox, this is wonderful. Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. Stealth is limited on how it gives you an advantage in a fight. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. Focusing on increasing the strength of that ability. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. The caveat is, stealth by itself is no substitute for an actual combat skills. #8. Many traders sell/buy blueprints. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Neurology is absolute trash. Even a little investment in Throwing and Traps goes a long way. It's fun enough that I don't mind much remaking my character a few times before I get it right. I wish you a jolly time with the rest of your first play through. Yes some feats he choose where in theme and not optimal I agree. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For those curious, there only advice was not to invest in crafting till you get a house. No need to fire a single shot with your weapons. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. As far as psion goes, I've played around with the schools and it feels really overpowered. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Most of the builds in destroyer's guide should still work fine. Hot Topic (More than 15 replies) Playing an imperfect build that you came up with yourself can be more fun. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons.
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